Zero88 FROG 2 Instruction Manual Page 99

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Programming
Frog 2 Operating Manual – Issue 4.3 Page 99
Active Key
The ACTIVE key is used in conjunction with other keys to ‘pull’ various channel data into
the Program Window, where ‘pull’ means that the current output level is displayed in the
Program Window, the channel is tagged, and the fixture is selected.
The following commands are available:
ACTIVE ENTER All channels owned by the playbacks, UDF and UDK get
‘pulled’ into the Program Window
ACTIVE <UDF> All channels owned by the specified UDF get pulled into
the Program Window.
ACTIVE <UDK> All channels owned by the specified UDK get pulled into
the Program Window.
ACTIVE 0 ENTER All Fixtures currently outputting 0% for their intensity
channel will have their active channels pulled into the
Program Window.
ACTIVE X ENTER All Fixtures currently outputting >= X % for their intensity
channel will have their active channels pulled into the
Program Window.
ACTIVE COLOUR X ENTER All channels currently outputting colour palette X will be
pulled into the PW.
ACTIVE BEAM X ENTER All channels currently outputting beamshape palette X
will be pulled into the PW.
ACTIVE POSITION X ENTER All channels currently outputting position palette X will
be pulled into the PW.
ACTIVE EFFECTS X ENTER All channels currently outputting effects palette X will be
pulled into the PW.
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